This Decart company profile covers the company's valuation, revenue, funding rounds, investors and history. Decart works in artificial intelligence, with a focus on real-time generative video and world models. It was founded in 2023 and is headquartered in San Francisco, California, United States (R&D in Tel Aviv, Israel). Its latest valuation on record is About US$4 billion (May 2026). Every figure links to a public source, and anything the company hasn't disclosed is marked as such.
Revenue
| Metric | Value | As of | Source |
|---|---|---|---|
| Capital raised and used | About US$153 million raised; the company said it had used less than US$10 million because revenue covered GPU costs | August 2025 | Globes |
Funding history
| Date | Round | Amount | Valuation | Investors | Source |
|---|---|---|---|---|---|
| May 2026 | Series B | About US$300M | About US$4B | Radical Ventures (lead); Nvidia | bne IntelliNews |
| Aug 2025 | Equity round | US$100M | US$3.1B | Sequoia Capital, Benchmark, Zeev Ventures, Aleph VC | Fortune |
| Dec 2024 | Equity round | See source | About US$500M (reported) | Benchmark, Sequoia Capital | Globes |
Decart timeline
Key dates from the sources on this page, oldest first. Metric snapshots are listed after the funding events.
- 2023 — Decart is founded in San Francisco by Dean Leitersdorf (CEO) and Moshe Shalev.
- Dec 2024 — Equity round: See source, valuing the company at About US$500M (reported). Investors: Benchmark, Sequoia Capital.
- Aug 2025 — Equity round: US$100M, valuing the company at US$3.1B. Investors: Sequoia Capital, Benchmark, Zeev Ventures, Aleph VC.
- May 2026 — Series B: About US$300M, valuing the company at About US$4B. Investors: Radical Ventures (lead); Nvidia.
- August 2025 — Capital raised and used: About US$153 million raised; the company said it had used less than US$10 million because revenue covered GPU costs.
Investors
Overview
Decart builds AI models that generate and transform video in real time. Its Mirage model can restyle a live video stream as it happens, turning a webcam feed or a video game into, for example, an anime scene or a different world, with only a fraction of a second of delay. Its Oasis model generated a playable, Minecraft-like game world entirely with AI, frame by frame, in response to player input. Decart's focus is efficiency: running interactive generative video cheaply enough to serve many users at once, which it sees as the foundation for new kinds of games, entertainment, creative tools and AI agents that see and act in visual worlds.
Dean Leitersdorf, the CEO, and Moshe Shalev founded Decart in 2023. Leitersdorf completed a PhD in computer science at the Technion in Israel at a young age, and Shalev previously led technology units in the Israeli military. The company is headquartered in San Francisco with its research team in Tel Aviv.
Products and models
- Oasis: an AI model that generates an interactive game world in real time, demonstrated as a playable open-world game.
- Mirage: real-time video-to-video transformation that restyles live streams and games instantly.
- APIs and platform: access for developers building real-time generative experiences.
- Inference optimisation: software that runs video models efficiently on GPUs, reducing cost per user.
Funding
Decart came out of stealth in late 2024 backed by Sequoia Capital and Benchmark, with a reported valuation of about US$500 million. In August 2025 it raised US$100 million at a US$3.1 billion valuation, according to Fortune, with existing investors Sequoia Capital, Benchmark and Zeev Ventures and new investor Aleph VC. The company said it had raised about US$153 million in total but used less than US$10 million, because revenue from its efficiency technology covered its GPU costs.
Business model
Decart earns revenue from licensing its inference optimisation technology to other AI companies and from API access to its models, with plans for consumer and enterprise products in gaming and entertainment. Its early revenue from efficiency technology is unusual for a young generative AI company and helped fund research. The company doesn't publish revenue, so we show it as not disclosed.
Competition
Decart competes with AI video companies such as Runway and Luma AI, world model developers such as World Labs and Google DeepMind's Genie, and large labs including OpenAI and Meta. Its differentiation is real-time interactivity and very low latency rather than the highest-quality offline video.
Decart at a glance
Decart is a real-time generative AI company founded in 2023 by Dean Leitersdorf and Moshe Shalev, based in San Francisco with R&D in Tel Aviv. Its Oasis and Mirage models generate and transform video interactively. It raised US$100 million at a US$3.1 billion valuation in August 2025, backed by Sequoia, Benchmark, Zeev Ventures and Aleph VC.
Timeline
- 2023: founded.
- Late 2024: emerges from stealth and releases Oasis.
- 2025: releases Mirage for real-time video transformation.
- August 2025: raises US$100 million at US$3.1 billion.
Why real-time generation is hard
Most AI video tools take seconds or minutes to generate short clips. Real-time generation must produce many frames per second with minimal delay while responding to user input, which demands extremely efficient models and inference software. It also must stay consistent over time, so the world doesn't drift or forget what happened a moment ago. Solving these problems at low cost could enable AI-generated games, live entertainment, virtual worlds and interfaces where users interact with AI visually.
Who uses Decart
Decart's early users include game developers, streaming creators, AI companies licensing its optimisation technology, and developers experimenting with interactive AI experiences.
Valuation context
Decart's valuation rose about sixfold in less than a year, reflecting investor excitement about world models and real-time AI. Its revenue from efficiency technology distinguishes it from many research-stage AI companies.
Risks
- Competition: large labs with far more compute are pursuing world models.
- Product-market fit: consumer demand for AI-generated games is still unproven.
- Content rights: training and output questions affect all generative video companies.
Efficiency as a business strategy
Many AI labs raise large sums and spend most of it on GPUs for training and serving models. Decart took a different early path. Its team developed software that makes generative models run faster and cheaper on existing hardware, then licensed that capability to other companies. The resulting revenue helped cover the compute cost of its own research, which is why the company could say it had used only a small part of the money it raised. This approach gives it more room to experiment and reduces the pressure to raise again quickly, an advantage in a field where compute costs can consume capital rapidly.
Efficiency also matters directly for its product. A real-time experience must serve each user continuously, frame after frame, rather than generating a short clip once. If the cost per hour of interaction is too high, consumer products become uneconomic. Lowering that cost is therefore central to whether interactive AI video can reach mass audiences.
World models and why investors care
A world model is an AI system that learns how an environment looks and behaves, so it can predict what happens next when an agent or player takes an action. Beyond entertainment, researchers see world models as a way to train robots and autonomous systems in simulated environments, and as a step towards AI that understands the physical world. That broad potential explains why companies such as Google DeepMind, World Labs, Nvidia and Decart are all investing in the area, and why investors were willing to pay a high valuation for an early leader in real-time generation.
Questions for developers and partners
- What latency and frame rate can the API deliver at the scale you need?
- How is cost charged per user, per minute or per stream?
- What controls exist over content style and safety?
Latest developments (October 2026)
Decart raised about US$300 million in May 2026 at a valuation of about US$4 billion, led by Radical Ventures, with Nvidia investing as a strategic partner and Amazon's Annapurna Labs involved as a customer and chip co-design partner, according to bne IntelliNews and Globes. Reports put its total funding above US$450 million. This supersedes the August 2025 valuation described earlier on this page. See our AI video generation guide.
What to watch
Watch new model releases, gaming and entertainment partnerships, revenue growth and any new funding.
Takeaways
Creators and game developers can experiment with interactive AI worlds. Founders can learn from Decart's focus on efficiency to fund research. Investors should watch whether real-time generation becomes a mainstream product category.
Sources
Every figure on this page comes from the public sources below. Where sources disagreed, we used the company's own announcement or a primary news report. Private-company data changes; check the date beside each figure.
Frequently asked questions
What does Decart do?
Decart is a artificial intelligence / real-time generative video and world models company headquartered in San Francisco, California, United States (R&D in Tel Aviv, Israel). It was founded in 2023.
What is Decart's valuation?
Decart was valued at About US$4 billion as of May 2026, according to bne IntelliNews. Private company valuations are set at funding rounds or share sales and can change significantly between them.
How much revenue does Decart make?
Decart is a private company and has not publicly disclosed its revenue. Figures on third-party sites are usually modelled estimates rather than numbers reported by the company.
What was Decart's latest funding round?
The most recent financing we have verified is a series b in May 2026: About US$300M, at a valuation of About US$4B. Source: bne IntelliNews.
Who are Decart's investors?
Investors named in public announcements include Sequoia Capital, Benchmark, Zeev Ventures and Aleph VC.
Who founded Decart?
Decart was founded in 2023 by Dean Leitersdorf (CEO) and Moshe Shalev.
Is Decart a public company?
No. Decart is a private company (private, venture backed), so its shares are not traded on a stock exchange and it isn't required to publish its financial results.
Where is Decart headquartered?
Decart is headquartered in San Francisco, California, United States (R&D in Tel Aviv, Israel).